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Old Mar 07, 2010, 04:00 AM // 04:00   #21
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Originally Posted by Bob Slydell View Post
There is no way in hell you have every armor set for every profession in the game. Do that first before coming here and suggesting more.
I don't need to be looking very long through the gallery of armors on the wiki to recognize that there are some armors that I don't see any appeal in and have no reason to buy.

Your argument would be valid if this was an issue of achievements, if the suggesting player did not already put every single prestige armor into the HoM for every single profession.

@OP: I'm fairly certain that the Live Team has zero artists at their disposal. The Costumes likely only made it in because they came with a price attached, and because they were made to fit every class with one set. If anything happens in the future with armor, it will likely follow this format, and there won't be a great deal more of it before GW2's release.
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Old Mar 07, 2010, 04:58 AM // 04:58   #22
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Originally Posted by Cuilan View Post
Because they can't do any of the bold parts in PvE.

On topic: Without a doubt I'd like to see more armor and costumes, but mainly armor.
Mesmers can interupt and shutdown just fine. Its the damage they lack

On topic again: Id also like to see more armors but I really dont think its very feasible. At the rate it is taking Anet to make skill changes to the game, I dont see how they can possible both make skill changes and make new armors and I would far rather see skill updates than new armors.
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Old Mar 11, 2010, 06:43 AM // 06:43   #23
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New armor would be cool but not bonus packs that require players to spend more $$$. I say add another armor set to several outposts like marhans and wherever else.
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Old Mar 11, 2010, 07:54 AM // 07:54   #24
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How about instead of new armors allowing chrs to access a diff professions armor but at ar that matches the professions standard armor - eg monk with war armor at ar 60 not 80.
Can it be done ? no idea but if you have a diff chr armor on your inv doesnt the look change - eg female ele armor changes to male style armor.
Maybe if the idea was used then also change how it can be dyed or its base color so eg primarty warriors have the normal armor dye method where other profs have the dye area changed.
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Old Mar 16, 2010, 05:48 PM // 17:48   #25
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Originally Posted by Enon View Post
Because all armor pieces that are currently available in game actually do that, right?

And I chuckled to whoever said making costumes is easier. I think Dwayna's Regalia is living proof of the fact that even when it involves one piece they don't know how to prevent clipping.
I never said all current armor pieces fit perfectly with all others.

And you can keep chuckling all you want. Making costumes is easier. I know that some of the costumes were done in a day. Did they get a little extra work in later on them to help with major clipping issues...yes sure..

Why do you think costumes are so inviting for anet to implement? Many other games do it. It issss an easy way to bring in more money at very little cost to them. If it wasnt easier...THEY WOULDNT DO IT. Wts a brain for those who dont think its easier than making more armor.

The modeling for the costumes are completely differerent than the modeling for the armors.

If you ask any of the artists at Anet, they will most certainly tell you that clipping is something like the armoring system in a game like guild wars WILL NOT be completely eliminated considering whats all involved in making these armor pieces. That includes deadlines/timelines given to them by their employer.

If given a "open" amount of time to work on clipping...could they get it worked out to where there was no clipping at all? YES they could. Does that fit in the budget restraints of a free to play game? NO.

Last edited by REDdelver; Mar 16, 2010 at 05:53 PM // 17:53..
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Old Mar 17, 2010, 05:04 PM // 17:04   #26
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Costumes are relatively easier to make than armors, since you only have to make two parts instead 5.

Just add more customes.
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